Cloud Gaming Market 2017 Global Significant Growth,Technological Advancement & Opportunities to 2020

WiseGuyReports.Com Publish a New Market Research Report On - “Cloud Gaming Market 2017 Global Significant Growth,Technological Advancement & Opportunities to 2020”.

Pune, India - December 7, 2017 /MarketersMedia/ —

The Cloud Gaming Market set for a potential growth mainly driven by new entrants in the market and improved network performances. The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base. Some of the key vendors in cloud gaming market are G-cluster Global Corp, gaikai, Inc, Amazon and others. The report provides unique insights into and in-depth analysis of global cloud gaming market, drivers and restraints as well as growth opportunities. It also contains analysis and forecasted revenues, competitive landscape, company profiles and industry trends.

Get a Sample Report @ https://www.wiseguyreports.com/sample-request/173889-global-cloud-gaming-market-by-gaming-audience-social-serious-core-devices-smartphones-smart-tvs-consoles-tablets-pcs-technology-data-streaming-technology-server-technology-gaming-as-a-service-regions-trends-forecast-2015-2020

For more information or any query mail at sales@wiseguyreports.com

The report covers the global cloud gaming market in terms of the gaming audience, gaming devices, and gaming technologies. According to the statistics available, the total global population in the year 2013 was XX billion out of which XX billion had access to the internet (online users) and XX billion users are active gamers. Thus, these statistics clearly shows how much scope of growth is there for online games market space and now these users are moving towards the cloud gaming as it gives them freedom to instantly play online games without waiting to download the game, automatically updating the latest gaming software, versions and ease of playing the game from any of the game devices such as smartphones, smart TVs, tablets, pcs and game consoles.

This cloud gaming industry is confined not only to the entertainment purposes, but now it is also opened to;
• Serious gaming (simulation based gaming) mainly used in defense, aerospace, healthcare verticals.
• Gamification (learning by gaming) mainly utilized by the educational institutions (K12) and corporates. Corporates have started to move towards learning by gaming to increase the productivity of their employees.
Report Scope

The report covers a brief about the global cloud gaming industry for 2015–2020. It also covers the
brief about the gaming ecosystem, gaming devices, gaming technology and gaming audience.
It analyzes the market according to the gaming audience, gaming devices, technology and
regions.

It also analyzes the competitive landscape, vendor profiles, global generalist, companies to watch
for and business strategies and overview.

The report also forecasts the future growth of this industry in term of revenue, opportunities, restrains
in next five years i.e., from 2015–2020.

Ask Query @ https://www.wiseguyreports.com/enquiry/173889-global-cloud-gaming-market-by-gaming-audience-social-serious-core-devices-smartphones-smart-tvs-consoles-tablets-pcs-technology-data-streaming-technology-server-technology-gaming-as-a-service-regions-trends-forecast-2015-2020

Table Of Contents – Major Key Points

1 Industry Overview

1.1 Industry Trends

2 Report Outline

2.1 Report Scope

2.2 Report Summary

2.3 Research Methodology

2.4 Report Assumptions

3 Market Snapshot

3.1 Total Addressable Market (TAM)

3.2 Segmented Addressable Market (SAM)

3.3 Related Markets

4 Market Characteristics

4.1 Evolution of Market

4.2 Ecosystem

4.3 Market Segmentation

4.3.1 Gaming Audience

4.3.2 Devices

4.3.3 Technology

4.3.4 Regions

4.4 Market Dynamics

4.4.1 Drivers

4.4.1.1 Increase in Gaming Audience

4.4.1.2 Increase in Development of New Technologies

4.4.1.3 Decrease in Piracy

4.4.1.4 Low Cost

4.4.2 Restraints

4.4.2.1 Supports High-End Smart Devices

4.4.2.2 Poor Technology Infrastructure and Connectivity

4.4.3 Opportunities

4.4.3.1 For Game Publishers, Developers and Mobile Manufacturers

4.4.3.2 Cloud Virtual Gaming

4.4.3.3 Increase in Usage of Cloud Gamification

4.4.4 DRO – Impact Analysis

4.5 Porter 5 Forces Analysis

5 Trends and Roadmap

5.1 Market Trends & Impact

5.2 Technology Roadmap

6 Gaming Audience: Market Size & Analysis

6.1 Overview

6.2 Social Gamers

6.2.1 Market Size & Analysis

6.3 Serious Gamers

6.3.1 Market Size & Analysis

6.4 Core Gamers

6.4.1 Market Size & Analysis

7 Devices: Market Size & Analysis

7.1 Overview

7.2 Smartphones

7.2.1 Market Size & Analysis

7.3 Smart TVs

7.3.1 Market Size & Analysis

7.4 Console Units

7.4.1 Market Size & Analysis

7.5 Tablets

7.5.1 Market Size & Analysis

7.6 PCs

7.6.1 Market Size & Analysis

7.7 Vendor Profiles

7.7.1 Sony Corporation

7.7.1.1 Overview

7.7.1.2 Financial Health

7.7.1.3 Business Units

7.7.1.3.1 Overall

7.7.1.3.2 Market Specific

7.7.1.4 SWOT Analysis

7.7.1.5 Business Strategy & Views

7.7.2 Microsoft

7.7.2.1 Overview

7.7.2.2 Financial Health

7.7.2.3 Business Units

7.7.2.3.1 Overall

7.7.2.3.2 Market Specific

7.7.2.4 SWOT Analysis

7.7.2.5 Business Strategy & Views

7.7.3 Nintendo.Co.Ltd

7.7.3.1 Overview

7.7.3.2 Financial Health

7.7.3.3 Business Units

7.7.3.3.1 Overall

7.7.3.3.2 Market Specific

7.7.3.4 SWOT Analysis

7.7.3.5 Business Strategy & Views

7.7.4 Samsung Electronics

7.7.4.1 Overview

7.7.4.2 Financial Health

7.7.4.3 Business Units

7.7.4.3.1 Overall

7.7.4.3.2 Market Specific

7.7.4.4 SWOT Analysis

7.7.4.5 Business Strategy & Views

7.7.5 LG

7.7.5.1 Overview

7.7.5.2 Financial Health

7.7.5.3 Business Units

7.7.5.3.1 Overall

7.7.5.3.2 Market Specific

7.7.5.4 SWOT Analysis

7.7.5.5 Business Strategy & Views

Continue…….

Buy 1-User PDF @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=173889

For more information or any query mail at sales@wiseguyreports.com

ABOUT US:
Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe. Wise Guy Reports features an exhaustive list of market research reports from hundreds of publishers worldwide. We boast a database spanning virtually every market category and an even more comprehensive collection of market research reports under these categories and sub-categories.

Contact Info:
Name: Norah Trent
Email: sales@wiseguyreports.com
Organization: WiseGuy Research Consultants Pvt Ltd.
Address: Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar Pune - 411028
Phone: +1-646-845-9349

Source URL: https://marketersmedia.com/cloud-gaming-market-2017-global-significant-growthtechnological-advancement-opportunities-to-2020/274873

For more information, please visit https://www.wiseguyreports.com

Source: MarketersMedia

Release ID: 274873

More News From thedailyfeeder.com

States could face severe flooding, other problems in Midwest

Feb 21, 2018

CHICAGO — Several states could see severe flooding and other weather-related problems amid a storm system that has brought rain, ice and snow to the Midwest and Great Plains. The weather already was blamed for several fatalities, including the deaths of four people in a crash in Nebraska. Melting snow and heavy rain prompted the National Weather Service to issue flood warnings for parts of northern Illinois and flood watches for central Illinois. The fear of a rising Illinois River forced the evacuation late Tuesday of the LaSalle County Nursing Home in Ottawa. In the Chicago area, as much as...

Vonn 3rd in last Olympic DH; her pal Goggia of Italy wins

Feb 21, 2018

JEONGSEON, South Korea — Lindsey Vonn knew that the bronze medal she earned Wednesday came in her final Olympic downhill, the signature event of her singular career. She knew that, but she didn't have an easy time processing it. That's why the words "probably" and "most likely" kept slipping into her sentences. Why she marked the occasion by posing with dozens of folks for a group photo near the finish line. Why she engaged in a series of warm, lengthy hugs — with her sisters; with U.S. coaches; with the winner, her good friend Sofia Goggia of Italy; with the...

Trump Jr: 'Nonsense' that family's profiting from presidency

Feb 21, 2018

NEW DELHI — Donald Trump Jr. says any talk that his family is profiting from his father's presidency is "nonsense" as he kicked off a highly publicized visit to India to promote real estate deals that bear his family's name. The eldest son of President Donald Trump arrived in India on Tuesday to meet the promoters and buyers of Trump brand luxury homes in the country, raising concerns that using the name of the American president to promote business ventures internationally is tricky ethical territory. But Trump Jr. told an Indian television channel that his family was actually missing out...

Florida shooting survivors in capital, demand action on guns

Feb 21, 2018

TALLAHASSEE, Fla. — Students who survived the Florida school shooting prepared to flood the Capitol Wednesday pushing to ban the assault-style rifle used to kill 17 people, vowing to make changes in the November election if they can't persuade lawmakers to change laws before their legislative session ends. About 100 Marjory Stoneman Douglas High School students arrived at a Tallahassee high school to extended applause late Tuesday after a 400-mile (640-kilometer) trip on three buses. They told the 500 students and parents waiting for them that they are fighting to protect all students. "We're what's making the change. We're going...

Storm blocks road, causes other disruptions in New Zealand

Feb 21, 2018

WELLINGTON, New Zealand — Mudslides blocked the only road to a small New Zealand town Wednesday after a powerful Pacific storm caused disruptions across parts of the country. The 1,000 tourists and 5,000 locals in Takaka are not entirely trapped, but would have to use a boat, helicopter or small plane to leave town now or wait a week or more before the road is cleared and repaired. The storm that hit late Tuesday was the remnants of Cyclone Gita, which last week ripped through the Pacific nation of Tonga, destroying homes, churches and the historic Parliament House. The winds...

About Us

The Daily Feeder, keep your life updated with the world’s most important political, business, and cultural news 24/7 like no any other news network can.

Contact us: sales@dailyfeeder.com

Subscribe Now!